Pages

Friday, February 27, 2015

Gamify Classroom Learning with the C2S2C Method!


The C2S2C (pronounced See-Es-See) method can be applied to gamify any type of learning activity! WOW! This is my second learning friendly innovation for 2013 (First one: L2T3SEA learning framework)! Not bad, Al-Hamdulilla :)


CONFERENCE

On May 17, I will be giving a talk (30 min) and then facilitating a workshop (2 hours) exploring how we can gamify classroom learning at the 5th National Dental Students’ Scientific Conference (May 17-19th, 2013). The conference is organized by the International Medical University (IMU).

Description:
What if learning could be as engaging and addictive as Angry Birds? In this workshop, we will explore how we can use game mechanics to facilitate more engaging and inspiring learning experiences for our students. During the hands-on session we will explore three web 2.0 tools we can use to gamify classroom learning.

Learning Outcomes:
After this workshop, you will be able to:
  • Discuss how game mechanics can be applied to facilitate more engaging student learning experiences.
  • Apply game mechanics to any learning activity.
  • Use three web 2.0 tools to gamify classroom learning.

PRESENTATION SLIDES

Here we go:


Gamify Classroom Learning with the C2S2C Method! from Zaid Alsagoff


RESOURCES

Here is easy access to the relevant resources for the workshop:

*$ = No Free Version

Tools:
  • Socrative
  • Infuse Learning
  • Poll Everywhere
  • Classtools
  • Raptivity ($) 
  • Knowledge Guru ($)
  •  102 Free EduGames
Resources:
  • From Flipped to Gamified Classroom Learning!
  • Gamification Wiki 
  • Gamification Co
  • 10 Best Colleges for Game-Based Learning
  • Gamification Course
  • The Gamification of Learning & Instruction (Book) ($)
  • Gamification by Design (Book) ($)
  • Web 2.0 Interactive Tools: A Quick Guide
Game on? :)

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.