Showing posts with label flash. Show all posts
Showing posts with label flash. Show all posts
Friday, February 27, 2015
Super Cute White Frames for Your TPT Products! Flash Giveaway!
I have to say I think I have more fun making frames and playing around with shapes than anything else! It definitely incorporates my love of math with my love of technology!
I finally decided to put together all of my white bracket/bubbly frames and make a set out of them! Check them out below! There are 38 different frames, each with and without a border for 76 total frames!!! Theyre normally $8 but the first person to guess which state Im going to be traveling to this summer will win them for free!
If youre not the winner, you can still grab the set while its on sale for tonight only for $6 instead of $8!

Happy guessing and be sure to leave your email address!
Update 9:15pm:
Congratulations to Liann at A Grade One Nut and Her Squirrelly Crew ! Im heading to Alaska this summer on a cruise with the hubby for our anniversary: 10 years since we started dating and two years since we got married!

Thanks to everyone else for all of your guesses! As for everyone who asked about making a tutorial: I have considered it but I made the frames in Adobe Illustrator which is a pretty expensive program. Ive been trying to keep my tutorials to free programs and programs that a lot of people have. I may write it up one day, but unfortunately it wont be in the near future. Sorry! :(
Read more »
I finally decided to put together all of my white bracket/bubbly frames and make a set out of them! Check them out below! There are 38 different frames, each with and without a border for 76 total frames!!! Theyre normally $8 but the first person to guess which state Im going to be traveling to this summer will win them for free!
If youre not the winner, you can still grab the set while its on sale for tonight only for $6 instead of $8!

Happy guessing and be sure to leave your email address!
Update 9:15pm:
Congratulations to Liann at A Grade One Nut and Her Squirrelly Crew ! Im heading to Alaska this summer on a cruise with the hubby for our anniversary: 10 years since we started dating and two years since we got married!

Thanks to everyone else for all of your guesses! As for everyone who asked about making a tutorial: I have considered it but I made the frames in Adobe Illustrator which is a pretty expensive program. Ive been trying to keep my tutorials to free programs and programs that a lot of people have. I may write it up one day, but unfortunately it wont be in the near future. Sorry! :(
Thursday, February 5, 2015
AS3 Countdown Timer Creating a Simple Countdown Timer in Flash Using ActionScript 3
In this tutorial, well learn how to create a very simple AS3 countdown timer in Flash.
Step 1
Create a new Flash ActionScript 3 document. Select the text tool once your document opens up.
Step 2
Go to the Properties Inspector and choose the following options:
Step 3
Then click on the stage to add the text field. Make sure that the text field is big enough for whatever font size you chose.
Step 4
Make sure that your text field is selected, then go back to the Properties Inspector and give it an instance name. Lets name this timer_txt.

Step 5
Create a new layer for the actions, then select the first keyframe of this new layer, and open up the Actions panel.
Step 6
In the script pane of the Actions panel, create a number variable. Lets initialize it with a value of 10.
Step 7
Assign the nCount variable to the text property of the timer_txt text field.
Step 8
Test your movie. You should see the number displayed in the text field.
Step 9
Go back to the code, and this time, create a Timer object with a delay of 1000. And for the repeatCount parameter, lets pass the nCount variable. The delay is the first value we pass to the Timer() constructor. The repeatCount is the second value that we pass.
Step 10
Now lets create an event listener function for the TimerEvent.TIMER event. This event gets dispatched at a rate that depends on the delay that was specified. Since we specified a delay of 1000 milliseconds, then this means that the event listener function will get called every 1 second. Lets name this event listener function as countdown.
Step 11
In the event listener function, we want to subtract nCount by 1 so that each time the function gets called, nCount will decrease. And then well display the new value in the timer_txt text field again so that it gets updated.
Step 12
Lastly, lets make sure that we start the timer using the start() method of the Timer class. If we dont start the timer, then we wont see anything happen.
Step 13
Test the movie. You should now have a working countdown timer.
Read more »
Step 1
Create a new Flash ActionScript 3 document. Select the text tool once your document opens up.
Step 2
Go to the Properties Inspector and choose the following options:
- Text field type: Classic - Dynamic Text

- For the font family, you can choose either _sans, _serif, or _typewriter

- Anti-alias: Use device fonts

- For the text color, make sure that its different from the background color of your stage
- You can choose whatever font size that you want
Step 3
Then click on the stage to add the text field. Make sure that the text field is big enough for whatever font size you chose.
Step 4
Make sure that your text field is selected, then go back to the Properties Inspector and give it an instance name. Lets name this timer_txt.

Step 5
Create a new layer for the actions, then select the first keyframe of this new layer, and open up the Actions panel.
Step 6
In the script pane of the Actions panel, create a number variable. Lets initialize it with a value of 10.
var nCount:Number = 10;This will be our countdown number. We will be subtracting 1 from this number every 1 second in order to create the countdown effect.Step 7
Assign the nCount variable to the text property of the timer_txt text field.
var nCount:Number = 10;
timer_txt.text = nCount.toString();This will display the number in the text field. We have to use the toString() method so that the number gets converted into a string. It needs to be converted into a string so that it can be displayed as text.Step 8
Test your movie. You should see the number displayed in the text field.
Step 9
Go back to the code, and this time, create a Timer object with a delay of 1000. And for the repeatCount parameter, lets pass the nCount variable. The delay is the first value we pass to the Timer() constructor. The repeatCount is the second value that we pass.
var nCount:Number = 10;
var myTimer:Timer = new Timer(1000, nCount);
timer_txt.text = nCount.toString();This creates a new Timer object named myTimer with a delay of 1000. The 1000 stands for 1000 milliseconds. This means that the timer will count every 1000 milliseconds (or 1 second). For the repeatCount, its going to have the same value as the initial value of nCount. Since our nCount variable has a value of 10 when we pass it to the repeatCount parameter, then repeatCount will also be 10. This means that our timer will count 10 times and then stop.Step 10
Now lets create an event listener function for the TimerEvent.TIMER event. This event gets dispatched at a rate that depends on the delay that was specified. Since we specified a delay of 1000 milliseconds, then this means that the event listener function will get called every 1 second. Lets name this event listener function as countdown.
var nCount:Number = 10;
var myTimer:Timer = new Timer(1000, nCount);
timer_txt.text = nCount.toString();
myTimer.addEventListener(TimerEvent.TIMER, countdown);
function countdown(e:TimerEvent):void
{
}Step 11
In the event listener function, we want to subtract nCount by 1 so that each time the function gets called, nCount will decrease. And then well display the new value in the timer_txt text field again so that it gets updated.
var nCount:Number = 10;
var myTimer:Timer = new Timer(1000, nCount);
timer_txt.text = nCount.toString();
myTimer.addEventListener(TimerEvent.TIMER, countdown);
function countdown(e:TimerEvent):void
{
nCount--;
timer_txt.text = nCount.toString();
}Dont test the movie just yet. We still need to add one more line of code.Step 12
Lastly, lets make sure that we start the timer using the start() method of the Timer class. If we dont start the timer, then we wont see anything happen.
var nCount:Number = 10;
var myTimer:Timer = new Timer(1000, nCount);
timer_txt.text = nCount.toString();
myTimer.start();
myTimer.addEventListener(TimerEvent.TIMER, countdown);
function countdown(e:TimerEvent):void
{
nCount--;
timer_txt.text = nCount.toString();
}
Step 13
Test the movie. You should now have a working countdown timer.
Tuesday, February 3, 2015
Torque E3 Flash File Firmware
This flash file is for Torque E3, this phone has a SPD6531 chipset. You can use this flash file in GPGDragon or Volcano. I have not tried the file in other box as I do not have it besides GPGDragon or Volcano Box.
When you write or flash the file in your phone, it will ask for a password you can read the password in Volcano or GPG Dragon also.
Or you can try this password

You can download the file here (click on download ICON)
Read more »
When you write or flash the file in your phone, it will ask for a password you can read the password in Volcano or GPG Dragon also.
Or you can try this password
Password1: 5624

You can download the file here (click on download ICON)
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